My First Experience with Stop Motion
The culmination of ten weeks of puppet fabrication, outfitted with a unique wire armature and specialized fly rig.
It was so exciting to turn a doodle into a puppet. To sculpt wings into a human character wasn't easy, I had to try and sus out some sort of reason to the anatomy. The character is meant to be a man in a crappy homemade costume, so I had to imagine his little arms in there. I also had a vision of his feathers animating on their own, so the design had to accommodate the future armature.
After I stuck his body into the plaster mold, I revisited the noggin. I was really into the idea of a dramatic comb and ended up casting the head and the comb separately. For the whole helmet concept of the character design swap out faces wasn't very feasible, and I ultimately cast his head in plastic 4-5 times to craft different expressions.
In the creation of the armature, I encountered numerous stop signs. The easiest to deal with was the boot situation. He has large duck like feet, and due to the mold-making process we utilize at SCAD the boots had to be re-sculpted a few times to accommodate a tie down and make silicone injection as seamless as possible. In the end it turned out great!
Due to the weight of the Bird Man a connection point for a fly rig was non-negotiable. Unfortunately, because of the range of movement desired in the short animation he couldn't have it simply come out at his hip. After some consideration we decided to aim it out of his back tail, nestled between the wires for his legs. A curious look, but in the end worked beautifully in animation.
Of course, I couldn't have made this easy on myself. I could have had a winged character and not wanted controlled movement, but that's not who I am. From the get-go the design had to allow for a wire armature to run through the entirety of the wing. This killed my original hope for a beautiful skinny wing, but I got over it. It was incredibly challenging to navigate but, in the end, I am really happy with what the wing was capable of.
Animation by Thaddeus Varness
Copyright © 2024 Dahlia Kressler- All Rights Reserved.
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